The next version of the MechWarrior Online Mech Lab is now up on the Public Test Server. I spent about 90 minutes trying it out and experiencing the bugs. It is obviously not ready to be released to the "live" server, but it is still a good improvement over the current Mech Lab and I like it.
Take a look at the recording I made last night, May 7, 2015.
http://www.twitch.tv/gimpy21/c/6660374
The first 30 minutes is a walk around the Mech Lab. The remaining hour
is spent finding and playing with the bugs to be forwarded to PGI.
I'm not putting the video up on Youtube, because this is an evaluation of a feature still in development and testing.
Gimpy's exploits in MechWarrior Online. MechWarrior Online is a free to play game taking place in the year 3051 AD where you pilot giant robots called "battle mechs" or "mechs", team up with other people, and battle other groups of people for control of the galaxy!
Showing posts with label test server. Show all posts
Showing posts with label test server. Show all posts
Friday, May 8, 2015
Friday, June 13, 2014
MechWarrior Online: Clan Invasion Preview on Public Test Server
After a rocky start when the Test Server hamster couldn't handle everyone trying to log in and redeem their Clan Mechs, the fun began. A lot of fun. Clan mechs are different and powerful, but they are not over powered as many people, including myself, feared they would be.
Of course, the real test is going to be on Tuesday, June 17 when everything goes live and a few weeks have passed. Even though most of the mechs I ran into yesterday were Clanners, the Inner Sphere mechs did not seem to be overwhelmed or lacking at all when fighting them.
PGI has done an excellent job modeling the mechs and the changes to the Clan weapons are great with the Clan machine guns probably taking the best sound effects award and the Clan missiles taking the visual effects award.Of course, the best thing is perhaps the way we can customize the Clan mechs via Omnipods. The possibilities are exciting.
I'm really looking forward to Tuesday when we can play and build the Clan mechs for real. If you would like to see some actual game footage, check out my five hour Twitch recording here.
Of course, the real test is going to be on Tuesday, June 17 when everything goes live and a few weeks have passed. Even though most of the mechs I ran into yesterday were Clanners, the Inner Sphere mechs did not seem to be overwhelmed or lacking at all when fighting them.
PGI has done an excellent job modeling the mechs and the changes to the Clan weapons are great with the Clan machine guns probably taking the best sound effects award and the Clan missiles taking the visual effects award.Of course, the best thing is perhaps the way we can customize the Clan mechs via Omnipods. The possibilities are exciting.
I'm really looking forward to Tuesday when we can play and build the Clan mechs for real. If you would like to see some actual game footage, check out my five hour Twitch recording here.
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