Yen Lo Wang - Centurion - 50 ton medium - 3750 MC
Most people usually place an AC20 in the right arm because it gives the most bang for the buck while constantly torso twisting to protect the arm.. You can put two AC5 in the arm, but because you can lose the arm so easily, it is not really worth it due to the lost damage done due to the constant torso twisting.
The general consensus on the Yen Lo Wang is it is Not Pay to Win because of the limited weapon load out and general fragility of the Centurion chassis. I have been having fun with it though. An arm mounted AC20 is always fun.
Firebrand - Jagermech - 65 ton heavy - 4875 MC
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwRgJUAz2MSbCVXfXdNTFnWXIa7oK8j1TE63X-tHSR47i0Bzj1YLfWUiMmE0-BdWK6-Hvy5Pj1nBzL1k6qie-shvoWibHSRndq-z6mCTUS6-jlyl91hGnmWzLeZPl6gmN8YcpyhNbwvh0/s1600/Firebrand.png)
As a result of the long range weapons on the build I use, I typically do very well and make a lot of money with the Firebrand. Some people will disagree, but I don't consider the Firebrand Pay to Win though because it is still a Jagermech and they are known for their light armor. As a result, the Firebrand is somewhat easy to kill with a few well placed shots to the side torsos (they typically run XL engines).
Ilya Muromets - Cataphract - 70 ton heavy - 5250 MC
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBo_YqXYgAJ7KUtPPo9lDJDXB7kl3w3aAQIWbaa3ANW2ONpQaE7Og905eB4wgEPCHC8355lk0bxaSjHZGOfTdXUcE-wuKOF9aczgMRnmNezTp7FrX9NfJiFGzy6lbByvzTNUzEAHqoeCE/s1600/ilya.png)
To be fair, using three Ultra AC5 basically requires the Ilya to use an XL engine (or it is way too slow) and thereby makes it somewhat fragile. However, it is still extremely deadly and the triple Ultra AC5 build has been given the nickname "Buzzsaw" within Death's Hand Brigade.
This mech could be considered Pay to Win when used by the right person.
Dragon Slayer - Victor - 80 ton assault - 6000 MC
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5CPwEg_882OnXofY8JByK4ZYUklWJTzKD4T8faSCHVBZIBo0a_iXBdg8_Ae_QjezFVDe5yGl_gkIrv33E0SJZL1Pxg3W4qDTD4zjHoMv2CaRXc9Zr-mYWwU5Vmz8zZmKJj5q_bat21-0/s1600/dragonslayer.png)
The Dragon Slayer's biggest weakness is its ability, or lack thereof, to deal with light mechs up close. You are dependent on the arm mounted ballistics or energy weapons and light mechs can be very difficult to hit when they are in your face.
Now, you can call the Dragon Slayer Pay to Win, if you want, but keep in mind you still have to be a decent pilot and have decent aim to consistently get high damage and kills. And, the Dragon Slayer is not cheap due to it being 80 tons and you must pay 6000 MC to purchase if it is not on sale. That's roughly $25 USD.
The Boar's Head - Atlas - 100 ton assault - 7500 MC
The Boar's Head is a good money maker for me. The six energy hard points in the arms allow for a lot of different energy configurations. The stock build with a 400 XL engine is fun because you get to run around at 72 kph in an Atlas, but it also makes for an easy kill. My personal favorite is six Medium Lasers in the arms and an AC20 in the right torso with a 375 standard engine. It is quick (for an Atlas) and it is dangerous.
The Boar's Head's main weakness is the typical Atlas weakness... Take out the right torso and it loses most of its weapons. Not too big of a deal if you are used to piloting an Atlas and know how to protect your side torso.
Is The Boar's Head Pay to Win? I honestly can't say. At 7500 MC or almost $40 USD, is that really "winning"? I just know I really enjoy using it.
Don't want to buy any Hero mechs? Well, you can buy many other mechs with C-Bills you earn while playing the game that are much closer to being Pay to Win than these Hero mechs. :)
No comments:
Post a Comment